tag:blogger.com,1999:blog-2041401714407470668.post6756054520857494743..comments2023-10-23T10:59:43.634-05:00Comments on J676: Video games and mass communication: Daily Life on a Synthetic EarthGreg Downeyhttp://www.blogger.com/profile/09154543464555817869noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2041401714407470668.post-34413805724832780232008-07-11T14:49:00.000-05:002008-07-11T14:49:00.000-05:00I think this article will end up being like the La...I think this article will end up being like the LamdaMOO one will be, in several years time. For now, it's a kind of exposé for people who have no experience with virtual-world games (MMOS and the like), but in years to come it will read like telling someone how amazing it is to listen to a radio broadcast. Know what I mean?Sarah. R.https://www.blogger.com/profile/13495338005089494192noreply@blogger.comtag:blogger.com,1999:blog-2041401714407470668.post-88116796394592654132008-07-11T14:05:00.000-05:002008-07-11T14:05:00.000-05:00What is interesting to me is this idea that some a...What is interesting to me is this idea that some attributes inherent in Avatar's will be attributed by the game player to themselves, in terms of similarities or quasi-extensions of the human body. While reading this part of the article I found it hard not to think back to the article on Avatar rape. Should these two articles together stand together as testament to the illegality that should follow from an Avatar rape? I would argue that together they certainly make a strong case in favor of ascribing at least basic rights to Avatar's as an extension of the human body.Marlon Heimerlhttps://www.blogger.com/profile/16038436219563339071noreply@blogger.comtag:blogger.com,1999:blog-2041401714407470668.post-4624794614734594092008-07-11T11:09:00.000-05:002008-07-11T11:09:00.000-05:00I found two points of the article to be really int...I found two points of the article to be really intriguing to me. The first was the "me" aspect of video games that we saw earlier in the game in which the player forms an emotional attachment to the character. I certainly have experienced this in my times of playing beat em ups for the Sega Genesis and role playing games for the Playstation. However, I, being an economics major, was really interested in the blurring of the line between the game economics and real world economics. I had heard a little about gamers selling their characters and accounts, but had no idea how much they were getting and how big the market was. I think that is one aspect that we will continue to see grow in the future of games as far as the economics go.Eric Mhttps://www.blogger.com/profile/00198361987589659236noreply@blogger.com