Friday, June 27, 2008

Sharendipity-doo-dah day

I have to admit that I had a really difficult time using Sharendipity. I tried using some of the tutorials, but most of them were about behaviors and not specifically about getting started or where to begin. Also, I didn’t come into the program with an idea of what kind of game I wanted to make. I know that Greg advised against this. Maybe I should’ve made a game that involved listening! So overall I had a negative experience when I was trying to build a game. My game ended up being nothing special. It was a lot like some others I’ve seen with just an object that flies around and shoots things (it my case it was a little palm tree). Violence has permeated every game!

All that being said, I really did enjoy using Sharendipitty to play other people’s games. It made me really impressed that there are this many people out there who can program online games with ease. This was definitely my favorite part of the program. One thing that it solidified in my mind is that I am a game player, not a game maker, and there is a huge difference between playing a game and making a game. I spent a good amount of time playing “Death’s Door,” and also a version of Asteroids. Then I tried out the personalize option and played around with each game just a tad…although I was still having trouble making the games do what I wanted them to. Oh well. Such is life.

Judging by these two paragraphs, I had on one hand not very much fun with Sharendipity, but on the other a good time playing some simple games. I’m going to end by saying that the fun outweighed the frustration I initially encountered.

2 comments:

Jonathan Gelatt said...

Oh, and sorry I didn't leave a link to my game. I forgot to say in my post that I didn't even save what I had made...seriously wasn't anything special or worth playing.

Adrian said...

I completely understand. I think you made it farther than me. :(